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Text Fonts: Google Fonts
Background: Aidan Bettis
It seem like the video game market is oversaturated, with millions of developers and even more games. And only a percentage of that achieve major success. Not to mention large companies like EA and Nintendo that can seemingly produce household names overnight.
I find this vast sea of the video market discouraging. Additionally I don't want to spend a large part of my life working on one thing. So I am not going to turn my visions into reality However, my indecisions shouldn't limit future generations. I've compiled my thoughts to empower young game developers. Feel free to use these ideas and make something even greater.
Go forth and make something fabulous.
A Game of Eevee and Laser ~ Momento Lucem ~ Unto the End of Infinity ~ Devoid ~ A Blank Window ~ Chelonia
A Game of Eevee and Laser on Scratch
This is a project I made on Scratch a while ago, and started a complete overhaul of it adding a bunch more content. Though after a while I got burnt out. Then I started looking towards other programming languages and trying different things and I abandoned it.
There is an eevee named Calamity. She loves you and wil follow you to the ends of the earth. There are lasers for some reason and you must lure her away from the lazers and survive as long as possible. When calamity gets hit with a laser, she dumps you. Except you're stuck in a time loop so Calamity just comes right back to you and you start the cycle over. There are shops with clerks that look suspiciously similar to Calamity.
The player is a Pokémon trainer who had an eevee that died in a battle and now they're stuck in hell forced to relive that day forever. And Calamity is in control of it.
"Remember the Light"
You are a small white creature who awakes in a deep cave, a small hole above in the ceiling lets the moonlight fill the room. You are simply thrown into the game, no story, no prior cutscenes, no tutorial or anything telling you what to do. You should feel in a position similar to the creature you play as; confused, frustrated, overwhelmed, uncertain, etc.
It should be clear to you that the creature you play as is part of an intelligent species that have developed a complex civilization. The gameplay does not have any textual story, only visual indicators — statues, structures, paintings, sculptures, etc — letting the player come up with their own idea of what happened.
The main difficulty is that you start with all your abilities — dashing, wall climbing, double jumping, the whole lot. However instead of gaining new powers, you lose them over time. You are trying to find a way out to the surface.
A walking simulator style game with the only controls being movement. You play as a turtle who lives through several hundred years, from birth to death. You can visually see how the world changes over time. It is supposed to show the player how fast time seems to go and how short life is, so make the most of it.
The tomorrow of yesterday
The yesterday of tomorrow
Its all just today.
The day is long but the years are already past
Where you've been was once where you were going
Where you're going will be where you've been
Where else is over there but right here?
We all wander with no predetermined direction
This might be the end, but how do we know?
This might be the beginning, but how do we know?
We don't.
Lets just settle for the present, as this is moment is a gift
Your time is limited
Take advantage of it
Live life to its fullest
And fill it with memories eternal
Basically a similar idea to Free Guy, except I came up with the idea a few years earilier and it's a roguelike. You play as an NPC who realizes they're in a video game, they break free and start deleting the code.
Each room is a white void. When you clear a room, there are folds that form that take you somewhere else. It might be in the same room or somewhere else, however you should be able to access every room. The layout should feel like a maze and be confusing. Each boss you defeat deletes a bit of the code, until you no longer exist, releasing you from the digital prison
I'm envisioning a program on Steam or something that costs a few bucks. Except there is literally no game. It is just a window with a black background, with text and a narrator telling you that is not a game. There is a single achievement that you get for having the window open for a while. This is as a satirical commentary on how you can publish anything and call it a game.
A hexagonal prism based voxel engine sandbox where you play as a turtle. You are a turtle, you don't have opposable thumbs. You use your mouth to carry things and your shell to break things. You coat the rim of your shell with harder materials to break harder things.
Early game, you can only use your jaw. An ancient ruin gives you knowledge on how to use your shell. Another gives you a small orb of light that lets you pick craft and build. There are dungeons with guardians holding a part to a key that unlocks on of three stongholds. These three stongholds have a boss that controls on of the seals placed an ancient tomb. The ancient tomb hosts a gauntlet of bosses ending with a portal. The portal leads to another dimension with even more alters you need to defeat before you can take on the gauntlet in the central temple and take on the final boss.
The lore is your ancestors were an advanced society that got greedy, summoned extradimensional beings and now they're extinct.